99超碰中文字幕在线观看-天天干天天日天天舔婷婷-我看操逼的好看的女人的-日本一二三四五区日韩精品

| 注冊| 產(chǎn)品展廳| 收藏該商鋪

行業(yè)產(chǎn)品

當(dāng)前位置:
上海圓馨能源科技有限公司>>技術(shù)文章>>ODE*現(xiàn)貨庫存

產(chǎn)品分類品牌分類

更多分類

ODE*現(xiàn)貨庫存

閱讀:345        發(fā)布時間:2017-3-20

ODE*現(xiàn)貨庫存
ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
Apache ODE (Orchestration Director Engine) software executes business processes written following the WS-BPEL standard. It talks to web services, sending and receiving messages, handling data manipulation and error recovery as described by your process definition. It supports both long and short living process executions to orchestrate all the services that are part of your application.
WS-BPEL (Business Process Execution Language) is an XML-based language defining several constructs to write business processes. It defines a set of basic control structures like conditions or loops as well as elements to invoke web services and receive messages from services. It relies on WSDL to express web services interfaces. Message structures can be manipulated, assigning parts or the whole of them to variables that can in turn be used to send other messages. More about the specification can be found on our BPEL page.
Apache ODE? is a top-level project at the Apache Software Foundation? Through a collaborative and meritocratic development process, Apache projects deliver enterprise-grade, freely available software products that attract large communities of users.
Apache ODE, ODE, Apache, the Apache feather logo, and the Apache ODE project logo are trademarks of The Apache Software Foundation. All other marks mentioned may be trademarks or registered trademarks of their respective owners.
Building from the source is usually for the thick skinned, we try to keep our trunk stable but it's a development environment so we can never guarantee that everything will be smooth. If you rather work with something more stable or if you don't need the latest and greatest, using the latest official distribution is probably a better option.
Open Dynamics Engine (ODE) Community Wiki
Welcome, this is the place where official documentation and community assistance for the Open Dynamics Engine project come to rest. This wiki is not the place for All Things ODE, for that go to ODE's official website, additionally check out the other links at the bottom of the page.
ODE*現(xiàn)貨庫存
Sections
Manual : This is the ODE user manual, based on Russell Smith's original official manual.
FAQ : That question is itching at the back of your mind, but guess what, we already have the answer!
'HOWTO' Tutorials : Comprehensive guides to describe how to achieve results such as "how do I make a working 4-wheeled vehicle" or "
ODE*現(xiàn)貨庫存

收藏該商鋪

登錄 后再收藏

提示

您的留言已提交成功!我們將在第一時間回復(fù)您~
二維碼 意見反饋
在線留言
城市| 信宜市| 彰化县| 通道| 龙井市| 涟源市| 汽车| 六盘水市| 紫阳县| 延津县| 双城市| 仪陇县| 庆云县| 北辰区| 沈丘县| 永寿县| 射阳县| 邵阳县| 宣恩县| 黔东| 固安县| 分宜县| 保山市| 区。| 闽清县| 湘阴县| 铜鼓县| 昭平县| 万源市| 芒康县| 普定县| 嘉鱼县| 乾安县| 巴林左旗| 砀山县| 格尔木市| 龙岩市| 平定县| 米脂县| 左云县| 黑龙江省|